Bit Batu
BB / 7-10

Bandung studio / kits shipped throughout Indonesia

Indonesia

HOW TO PLAY / ONE CYCLE

A command becomes real when its result can be pointed to.

Bit Batu moves coding ideas onto the table: plan a sequence, run an object, see the difference, then change one step.

A wooden rover reaches its goal after following a tile sequence on a grid board.
The rover follows only the sequence on the table.

Four folds make one cycle.

  1. STEP / 01Set the goal

    Choose a destination square and place the obstacles that must be passed.

  2. STEP / 02Arrange commands

    Place one tile for every movement the rover should make.

  3. STEP / 03Run the rover

    Press start only after the sequence is complete. The rover reads left to right.

  4. STEP / 04Change one thing

    Point to the step that differed from the plan, replace one tile, and try again.

TRY / PATH

Build the path. Then run the rover.

Add tiles from the tray. The rover moves only after you press Run.

Printed hint: forward, forward, left, forward, forward.
Tile tray
01 / 08Command sequence
    02 / 08Rover result board

    The rover is waiting on its start square.

    LEVEL / 03

    The level changes. The rhythm stays.

    1. 01Mula5 stepsSequence and direction
    2. 02PutarRepeating patternsCompress with loops
    3. 03CabangTwo possibilitiesTest a condition