HOW TO PLAY / ONE CYCLE
A command becomes real when its result can be pointed to.
Bit Batu moves coding ideas onto the table: plan a sequence, run an object, see the difference, then change one step.

Four folds make one cycle.
- STEP / 01Set the goal
Choose a destination square and place the obstacles that must be passed.
- STEP / 02Arrange commands
Place one tile for every movement the rover should make.
- STEP / 03Run the rover
Press start only after the sequence is complete. The rover reads left to right.
- STEP / 04Change one thing
Point to the step that differed from the plan, replace one tile, and try again.
TRY / PATH
Build the path. Then run the rover.
Add tiles from the tray. The rover moves only after you press Run.
Printed hint: forward, forward, left, forward, forward.Tile tray
01 / 08Command sequence
02 / 08Rover result board
The rover is waiting on its start square.
FEEDBACK / OBJECTS
No answer disappears behind a screen.
A child can see the last square, rover direction, and tile just read. A mistake becomes an object that can move, not a red mark to fear.

The level changes. The rhythm stays.
- 01Mula5 stepsSequence and direction
- 02PutarRepeating patternsCompress with loops
- 03CabangTwo possibilitiesTest a condition